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« Reply #2 on: March 01, 2010, 01:04:03 AM » |
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That's an interesting observations about the game having slow moments like a book or movie have, but which is usually missing from games. I'm experiencing that right now as I play through a rented copy of Aliens vs Predator. The game is so stressful it almost gave me a heart attack a couple of times. I really, literally jumped out of my chair once, and I've never done that before.
Meanwhile, the pacing of Heavy Rain is keeping me away, but mostly because of how I play games. If I want to just relax and lay back, I read or watch TV. If I'm in the mood for something a little more involved which requires more concentration, I play a game. On that, Heavy Rain does deliver even in its slower moments so far. Opening doors, brushing teeth, and a whole host of other activities require seemingly pointless button presses, but I kind of like it because it ensures that my whole attention is within the game. What I really love are the really intense moments. Like the sequence where you first switch to a female character. It starts off really slow, and builds up, but even during the action sequences in the game, it seems like the game is purposely built for you to fail to press buttons in time sometimes, but that doesn't translate to a total failure. It's a very intense and different way of involving the player in the action in a scene. It's basically an interactive cutscene, and even if certain scenes are meant to be failures, it makes the player feel like they could have made a difference, could have prevented something from happening, and that makes it all that much more intense.
I'm a big fan of David Cage. His games never quite pan out, but I love that he attempts big, wild ideas like this one, even when they don't always end up being top notch. I enjoyed my time with Omikron: The Lost Soul, even though I didn't finish it, and I enjoyed my time with Indigo Prophecy even though I didn't finish it. I might or might not finish Heavy Rain, but I'm enjoying myself, once again.
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